Fix UI lag when switching virtual desktop
Fixes the UI lag caused by the floating panel animation
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4 changed files with 100 additions and 2 deletions
42
sonic-workspace/sonic-workspace-6.6.4-x11-panel-lag.patch
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42
sonic-workspace/sonic-workspace-6.6.4-x11-panel-lag.patch
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From: Anders da Silva Rytter Hansen <andersrh@users.noreply.github.com>
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Date: Thu, 2 Jul 2026 09:40:00 -0300
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Subject: [PATCH] shell: handle zero-duration floating panel animation
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The QML side now disables the floating panel animation by setting
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floatingnessAnimationDuration to 0. With a zero-duration
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QPropertyAnimation the valueChanged signal may not be emitted, so update
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m_floatingness and the QML property synchronously before doing the
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geometry/mask/strut updates.
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References: https://bugs.kde.org/show_bug.cgi?id=484501 and https://github.com/orgs/Sonic-DE/discussions/20
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---
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shell/panelview.cpp | 11 +++++++++++
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1 file changed, 11 insertions(+)
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diff --git a/shell/panelview.cpp b/shell/panelview.cpp
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--- a/shell/panelview.cpp
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+++ b/shell/panelview.cpp
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@@ -1782,6 +1782,13 @@ void PanelView::updateFloating()
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m_topFloatingPadding = rootObject()->property("fixedTopFloatingPadding").toInt();
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m_bottomFloatingPadding = rootObject()->property("fixedBottomFloatingPadding").toInt();
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+ const bool instantAnimation = m_floatingnessAnimation.duration() == 0;
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+ if (instantAnimation) {
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+ // Skip the animation; jump straight to the target value.
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+ m_floatingness = m_floatingnessAnimation.endValue().toDouble();
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+ rootObject()->setProperty("floatingness", m_floatingness);
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+ }
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+
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positionAndResizePanel();
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updateExclusiveZone();
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updateShadows();
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@@ -1789,6 +1796,10 @@ void PanelView::updateFloating()
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// positionPanel and updateMask are called by m_floatingnessAnimation
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if (m_floatingnessAnimation.targetObject()) {
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+ if (instantAnimation) {
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+ updateMask();
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+ return;
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+ }
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m_floatingnessAnimation.start();
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}
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}
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