- remove native audio plugin references
- soundService for playing sounds - file naming changed on sound files - Bug where sounds were playing when mute switch on iPhone was on - added cordova media plugin (with support for a fix the found mute-switch bug) - play all sounds to use the new soundService
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7b2467a793
commit
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8 changed files with 46 additions and 34 deletions
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@ -1,6 +1,6 @@
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'use strict';
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angular.module('copayApp.controllers').controller('tabReceiveController', function($rootScope, $scope, $timeout, $log, $ionicModal, $state, $ionicHistory, $ionicPopover, storageService, platformInfo, walletService, profileService, configService, lodash, gettextCatalog, popupService, bwcError, bitcoinCashJsService, $ionicNavBarDelegate, txFormatService) {
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angular.module('copayApp.controllers').controller('tabReceiveController', function($rootScope, $scope, $timeout, $log, $ionicModal, $state, $ionicHistory, $ionicPopover, storageService, platformInfo, walletService, profileService, configService, lodash, gettextCatalog, popupService, bwcError, bitcoinCashJsService, $ionicNavBarDelegate, txFormatService, soundService) {
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var listeners = [];
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$scope.bchAddressType = { type: 'cashaddr' };
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@ -15,22 +15,6 @@ angular.module('copayApp.controllers').controller('tabReceiveController', functi
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var config;
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var soundLoaded = false;
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var nativeAudioAvailable = (window.plugins && window.plugins.NativeAudio);
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if (nativeAudioAvailable) {
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window.plugins.NativeAudio.preloadSimple('received', 'misc/coin_received.mp3', function (msg) {
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$log.debug('Receive sound loaded.');
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soundLoaded = true;
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}, function (error) {
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$log.debug('Error loading receive sound.');
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$log.debug(error);
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});
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} else {
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$log.debug('isNW: Using HTML5-Audio instead of native audio');
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soundLoaded = true;
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}
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$scope.displayBalanceAsFiat = true;
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$scope.requestSpecificAmount = function() {
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@ -147,17 +131,7 @@ angular.module('copayApp.controllers').controller('tabReceiveController', functi
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}
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$scope.paymentReceivedCoin = $scope.wallet.coin;
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$scope.$apply(function () {
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if (config.soundsEnabled && soundLoaded) {
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$log.debug('Play sound.');
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if (nativeAudioAvailable) {
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window.plugins.NativeAudio.play('received');
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} else {
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new Audio('misc/coin_received.ogg').play(); // NW.js has no mp3 support
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}
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} else {
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$log.debug('Sound is disabled.');
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}
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soundService.play('misc/payment_received.mp3');
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$scope.showingPaymentReceived = true;
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});
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}
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