Update sound to play on the screens they suppose to play only
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06ab1d1062
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3 changed files with 15 additions and 5 deletions
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@ -624,7 +624,9 @@ angular.module('copayApp.controllers').controller('confirmController', function(
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(processName == 'sendingTx' && !$scope.wallet.canSign() && !$scope.wallet.isPrivKeyExternal())
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) && !isOn) {
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$scope.sendStatus = 'success';
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soundService.play('misc/payment_sent.mp3');
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if ($state.current.name === "tabs.send.confirm") // XX SP: Otherwise all open wallets on other devices play this sound if you have been in a send flow before on that device.
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soundService.play('misc/payment_sent.mp3');
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firebaseEventsService.logEvent('sent_bitcoin', { coin: $scope.wallet.coin });
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$timeout(function() {
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$scope.$digest();
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@ -130,8 +130,11 @@ angular.module('copayApp.controllers').controller('tabReceiveController', functi
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}
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}
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$scope.paymentReceivedCoin = $scope.wallet.coin;
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$scope.$apply(function () {
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if ($state.current.name === "tabs.receive")
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soundService.play('misc/payment_received.mp3');
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$scope.$apply(function () {
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$scope.showingPaymentReceived = true;
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});
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}
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@ -13,9 +13,14 @@ angular.module('copayApp.services').service('soundService', function($log, $time
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configService.whenAvailable(function(config) {
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if (config.soundsEnabled) {
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if (platformInfo.isCordova) {
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var p = window.location.pathname;
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var device_path = p.substring(0, p.lastIndexOf('/'));
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var audio = new Media(device_path + '/' + soundFile,
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if (platformInfo.isAndroid) {
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var p = window.location.pathname;
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var device_path = p.substring(0, p.lastIndexOf('/'));
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soundFile = device_path + '/' + soundFile;
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}
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var audio = new Media(soundFile,
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function () {
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$log.debug("playAudio(bch_sent):Audio Success");
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},
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